The Zone STALKER map in the Roblox hardcore extraction survival game by ZONE OF DECAY features harsh, atmospheric exclusion zones inspired by the classic S.T.A.L.K.E.R. franchise. Surviving expeditions across these territories requires navigating deadly anomalies, locating safe trader hubs, raiding hostile outposts, and managing extraction routes under severe weight and radiation penalties.
Confirmed Maps in Zone STALKER
Zone STALKER launched its pre-alpha testing phase with a single core zone before expanding its world layout through major content patches.
| Map Name | Release Status | Primary Features and Environment |
|---|---|---|
| Cordon | Available since Pre-Alpha Launch | Rookie safe hub, open fields, bandit encampments, Darkscape transit tunnel, and irradiated gauntlets. |
| Great Swamps | Added October 2, 2026 | Vast marshlands, elevated water towers, multi-story abandoned houses, new mutant encounters, and fresh tasks. |
Cordon
Cordon serves as the baseline staging ground for newcomers and seasoned stalkers alike. The region features expansive open terrain broken up by dilapidated barricades, rural farm plots, and industrial debris. It hosts the primary starting safe settlement where players accept initial faction tasks, manage their personal stashes, and barter with local merchants.
Beyond the safety of the outpost perimeter, Cordon contains fortified bandit hideouts, scattered military supply boxes, and abandoned underground transitions such as the tunnel leading toward Darkscape.
Great Swamps
Introduced in the October 2, 2026 content update and wipe, the Great Swamps significantly expands the game's playable surface area. Developer previews and official release logs showcase a sprawling wetland environment marked by isolated two-story wooden structures, climbable water towers, and elevated terrain features.
The update brought additional mutant threats, specialized tasks, and fresh weapon loot spawns distributed across flooded ruins and decaying structures.
Key Points of Interest and Landmarks
Whether departing on a supply run or completing courier contracts, several distinct landmarks define expeditions across the playable zones:
- The Safe Zone Town: Located in Cordon, this non-combat perimeter provides absolute safety from player combat and wandering threats. Inside, stalkers can access their wipe-safe personal stashes, interact with traders like Crow to turn in mechanical scrap (such as bolts, pliers, and wrenches), and consult the Doctor for medical tasks and document deliveries.
- Bandit Encampments: Multi-level fortified compounds occupied by armed AI bandits. These structures offer valuable weapon crates, ammunition boxes (such as 12 gauge, 9x18, and .45 ACP), and food supplies, but require clearing hostile guards firing from second-story windows.
- Darkscape Transit Tunnel: A subterranean choke point in Cordon guarded by hostile combatants. It provides cover from open-field fire but forces close-quarters engagements.
- The Irradiated Gauntlet: High-risk industrial sectors saturated with lethal environmental radiation. Traversing this area without medical preparation or proper protective equipment results in rapid health depletion.
Environmental Hazards and Anomalies
Navigating the Zone STALKER map is exceptionally perilous due to dynamic atmospheric anomalies and terrain hazards scattered across transit routes.
Wind Anomalies
Wind anomalies appear as faint, distorting mists hovering near ground level. Stepping into or brushing against this mist causes an immediate explosion that kills unarmored stalkers instantly.
Gravitational and Energy Orbs
Luminescent floating orbs are visible across open fields and anomalous clearings. Despite their distinctive visual appearance, any physical contact with these spheres results in instant character death.
Radiation Pockets
Invisible pockets of heavy radiation contaminate abandoned ruins and industrial corridors. Lingering in irradiated zones drains health rapidly, requiring immediate treatment with iodine pills or medical kits.
Movement and Weight Penalties
Exceeding character carry weight severely impacts navigation. Heavily encumbered stalkers drop to a slow walking pace, making them vulnerable to hostile snipers and roving mutant packs when retreating to extraction points.
Map Navigation and Survival Tips
- Track Mission Distances Early: Certain trader deliveries and recovery tasks assign objectives upwards of 2,000 meters away across hostile territory. Check your distance markers before setting out on foot.
- Watch Friendly Fire Outside Safe Zones: Damage protection remains active inside designated hub safe zones. Stepping beyond the perimeter immediately enables full weapon damage and vulnerability to surrounding squads.
- Identify Faction Alliances: AI stalkers across the map belong to distinct factions including Loners, Duty, Freedom, and Bandits. Firing upon non-hostile stalkers negatively impacts your reputation standing.
- Use Ladders and Vertical Vantage Points with Care: Elevated structures like water towers offer tactical sightlines, but climbing collision in pre-alpha terrain can lead to fatal fall damage if approached carelessly.
Frequently Asked Questions
How many maps are currently in Zone STALKER?
Official game data confirms two primary maps: Cordon, which has been available since the pre-alpha release, and the Great Swamps, added during the major October 2, 2026 content wipe.
Can you take damage inside the main town safe zone?
No. The starting town operates as a protected safe zone where player combat is disabled, allowing stalkers to access their personal stash lockers, heal, and trade safely.
What happens if you die while exploring the map?
Zone STALKER features hardcore extraction loot mechanics. Dying in the Zone drops your carried inventory on your corpse, where it can be looted by other players or retrieved if you reach your body before the instance resets.









